How to Fix Warlords of Dreanor

You don’t fix the problem until you define it.
John W. Snow

How to fix Warlords of Draenor

The first question is: Is WoD really broken? We have at least one more patch to go. Still, there is discontent.

When a new piece of art is made, the first question to be asked is, “does it work?” It could be a poem, song, play, ballet, video, story, video game, opera, a rocking chair, a city design; the list is long because many new things can be created.

If the piece ‘works’ then one can shore up it’s weaknesses and build upon it’s strengths. A solid piece can have spin-offs and sequels and variations on a theme. If a piece doesn’t work, then (at core) the lack needs to be identified or simply disband the work altogether.

When a piece doesn’t work; we will often ask the artist “what was your intention?” That it isn’t clear is all the motive we need to ask the question; no matter how tender the soul is of our artist. An artist should be able to articulate their intention; even if it is something vague like “an abstract sense of meloncholy.” That’s fine. We have to be able to talk about our art.

With Warlords of Dreanor, let’s look at the design and see if it works.

Concept: The player goes on a suicide mission, back in time, to a strange planet to pre-defeat the Iron Horde and the leaders before they can attack our own planet.
Intention: To bring back players who used to play but do not anymore. Past villians, nostalgia, ancient lore will all be themed throughout the expansion.
Execution: Isolate the players in Garrisons so they feel that few from Azeroth made it over. (Contrasting the swarms of players in Howling Fjord and Borean Tundra in WotLK). A small band, select few, from Azeroth go to Dreanor to defeat the bad guys.

So, we can ask. Does it work?

Story Time: Yesterday, I was watching a re-run of the movie Thor. I’ve seen this movie many times, I enjoy it. However, this time I found myself only watching the Earth scenes. I don’t really care about the planet Thor is from; when he destroys the Rainbow Bridge: it really doesn’t mean much to me.

I don’t care a lot about Draenor. I miss my home. This savage land is grinding on me. I’m isolated in my Garrison and while I have friends, I have not met any new friends. Seeing Shatt occupied moves me not.

When Cataclysm came out, I visited the Darkshore and felt like crying. My Auberdeen was destroyed by Deathwing. I wanted revenge!

How to fix Warlords in Draenor in 6.2.

Open up Stormshield

  • Give us room to congregate before the final assault on Hellfire Citadel.
  • Make Stormshield a better hearth than the Shrine.
  • Instead of Garrison invasions, have Stormshield invasions — be smart about it.

Better weapon designs

  • We are on an alien world. Outlands had the most exotic and unique weapon (and armor) designs. Our spoils should reflect an alien design; not Azeroth.

Make Tanaan more than the Timeless Isle

  • Word on the street that it will be a clone of TI. Then it was new and fun, make it different and more.

Better travel

  • Let our magic be so strong that we can easily return to our home world for supplies and relief. Having our hearth to the Garrison is a gloomy way to return to Draenor — we need portals back and forth and easily used.

We need to own this planet!

We don’t care about Draenor. It is not our home. We have a job to do; let us be heroes and finish it strong.


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