“You’ve got to learn your instrument. Then, you practice, practice, practice. And then, when you finally get up there on the bandstand, forget all that and just wail.”
I got my first look at Kara last night. We downed the first four bosses and I didn’t look at my clock, under three hours for sure. Pretty casual, new to most of us.
We either killed those four bosses as a one-shot or as a two-shot, needing to see the mechanics. We stopped at four since it is the “first wing” and that was enough hours.
So, why three hours for four bosses? We did stop to read up on some of the fight.
And … we just had to talk about West Side Story and Wicked (me included). We had to wonder just how mean it is to have Defying Gravity as a mechanic when we can’t fly yet in the Broken Shore!
Are there really that many raiders from Burning Crusade still playing today to justify a nostalgia run?
Still, the place is a nightmare in travel with hallways and ramps and stairs. If you die, you will be lost for a long time. The trash is tough enough to respect and there are miles, parades, gangs, swaths of trash — this is why Kara takes so long.
The dungeon is very well designed and loaded with good stuff to see and discover. Really, there are so many delightful little bits that I’d happily go back to see it again. Of course you need to kill the skeletal stable-hand, he’s healing the skeletal horses! Chock-full of good design.
I got the Weapon Illusion: Mongoose. Nothing else. But, it is fun to do if you have many hours to noodle about with some friends.