“The shoe that fits one person pinches another; there is no recipe for living that suits all cases.”
Patch 7.2.5: Healer Intentions
I will admit to confusion. The current patch notes, which are considered a release build, shows that healers are getting a buff to our damage output.
Ignoring, for the moment, the painful nerf to my heart and soul, Resto-Druid’s healing by a whopping 4%. Much like the tragic handling of Hunters in the transition from WoD to Legion, it almost feels like Blizzard thinks that there are too many Druid healers and are trying to push players into other classes — total conspiracy theory!
As listed below from the patch notes; Resto Druid is getting a 25% buff to the offense spells, Resto Shaman is getting a 25% buff and Holy Priest is at 25% as well. In my poring over the notes, I saw nothing on Monk or Pally Healers.
So, the question is: why?
It becomes a question of expectations, I think.
It could be that Healers will be expected to interact more in Mythic Plus dungeons and be part of the equation of overall damage to packs of mobs and bosses when calculating the timers.
It could be to support the idea that one can quest and level in Healing Spec. If this is the case, it would be a welcome one as I do, indeed, quest and play in my Resto-Druid role.
I seriously doubt that Healers-as-Raiders will be expected to be part of a burn phase, spamming Moonfire and Solar Wrath; but, it is possible! In the current raid, there are many times when I will “do some piddly damage” for fun during certain phases of the fight. I’ve not seen any of the Tomb raid.
Any ideas why our damage output is buffed for the upcoming patch?
Restoration Druid Restoration Druid core passive Decreases damage/healing of Cenarion Ward, Efflorescence, Germination, Healing Touch, Lifebloom, Regrowth, Rejuvenation, Swiftmend, Tranquility, Wild Growth by 4%. Decreases periodic damage/healing of Cenarion Ward, Efflorescence, Germination, Healing Touch, Lifebloom, Regrowth, Rejuvenation, Swiftmend, Tranquility, Wild Growth by 4%.
Increases damage/healing of Moonfire and Sunfire by 0% Ferocious Bite, Lunar Strike, Mangle, Moonfire, Rake, Rip, Shred, Solar Wrath, Starsurge, Sunfire, Thrash by 25%. Increases periodic damage/healing of Moonfire and Sunfire by 0%. Druid – Restoration Spec. Ferocious Bite, Lunar Strike, Mangle, Moonfire, Rake, Rip, Shred, Solar Wrath, Starsurge, Sunfire, Thrash by 25%. Druid – Restoration Spec.
Restoration Shaman Restoration Shaman core passive Increases damage/healing of Lava Burst by 14%. Increases proc chance of Control of Lava and Lava Surge by 5. Shaman – Restoration Spec. Increases damage/healing of Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt by 25%. Increases periodic damage/healing of Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt by 25%. Shaman – Restoration Spec.
Holy Priest Holy Priest core passive Priest – Holy Spec. Increases damage/healing of Holy Fire, Holy Nova, Holy Word: Chastise, Power Word: Solace, Purge the Wicked, Smite by 25%. Increases periodic damage/healing of Holy Fire, Holy Nova, Holy Word: Chastise, Power Word: Solace, Purge the Wicked, Smite by 25%. Priest – Holy Spec.
As a side note about my pet conspiracy theory. We do see a lot of Druid Healers. Last night in our Heroic Nighthold, we had three Druid healers! Later a fourth healer, Holy Pally joined us. Telling melee to stack on three healing circles was pretty easy to do.
It would be incredibly painful to change to a new class. I have thought about how I perceive the Holy Priest to be over-powered and wondered about changing for Tomb even with the very long haul to get raid ready.
Blizzard has a nasty history of playing these kind of mind-games. Hunters were wholly abused leading into Legion and I would expect that many simply changed classes to play something else. Going into Legion, I can understand the need for more diversity in classes as the hunter class was very popular. Doing the same to Resto-Druids in mid-expansion would border on cruelty and have an evil taint.
Having said that, let’s hope I don’t understand the “why” of the changes. Up to this patch, I felt very even with the Resto-Shaman; getting a nerf hurts but all nerfs hurt. Where is the blue post to defend the changes? It can’t be that our four-piece bonus revolves completely around using Swiftment: an instant heal – can it?
I’m waiting for the Big Gun Bloggers to chime in on the changes, the Druid Masters that understand numbers, now that the patch is labled “release candidate”.