“Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.”
Resto Druid: The Skies have Fallen!
Well, the raid team hasn’t kicked me yet. I’m warmly welcomed at the summon stone. Still, my numbers are not what I want them to be. Knowing full well that I don’t have the T21 bonus set, I will be content to wait while we work through Normal and have a ton of fun.
On the other hand, I wonder that my numbers will never be “up there” because the deck is stacked against Resto Druids.
My information (and screenshots) are from the Tomb of Sargeras, I am looking at this Warcraft Log.
Here is the header with Heroic, all healers, all ilevels. As you can see, the link that I posted was for mythic and dps; I changed those two to healing and heroic.
This chart shows Resto Druids at the bottom of the list. And it shows Holy Priest way ahead of the Druids. Assuming NOT that “all Druids are lazy” but from this wide range of players that all are doing their best, I will never be able to best a Holy Priest. Built in is a 10% advantage for them or a flaw to me.
The other interesting thing is that more Druids are playing healer than the other classes with Holy Priest and Paladin close behind.
So, what do you do when there are way too many Druid healers in the game?
I know, I know, it sounds like a conspiracy theory. Those kind of theories happen when we feel that the world is against us. It is too early, let us see how the gear begins to stack up as we progress through the next nine months of raiding in Antorus, The Burning Throne!
Tips for padding numbers:
Preload Rejuvenation before the pull and use Flourish, pre-pot Prolonged Power.
Use Tranquility early whether you need it or not and then again late in the fight.
Force the other healers to dispell and move around.
Use Prolonged Power again!
Get into a rhythm of using your staff and wild growth and trinkets whether the team needs heals or not, just ram it off of cooldown.
No, I don’t play that way. As you learn the fights, you’ll see where the designers have inserted raid-wide damage for your Wild Growth; you’ll see down time, you’ll see where to put Tranquility. Almost all of the fights were designed for us (tank, dps, heals) to use our spells; the fun is learning the fights!