“All that attention to the perfect lighting, the perfect this, the perfect that, I find terribly annoying.”
Class Dread in BfA
It’s hard to complain about Legion. It was a very successful expansion. The patch pace was pretty good. Sadly Argus never was the sandbox that was the Timeless Isle. A ton of players are still on the Timeless Isle today, go visit; it is a really fun little zone.
It is kind of odd that no one that I’ve talked to or read about is excited about his character in BfA. Everyone seems to have a sort of dread that their character will be weak, vulnerable and soft. This isn’t good. If one class felt that way, maybe Affliction Warlocks, it would be typical but for my money it is everyone who plays the raid game or mythic plus game.
This is speculation but I wonder if the players who read up and pay attention to the forums and blue posts, us guys: don’t trust Watcher. We don’t believe it when he says “it is kind of fun to get a titanforged item randomly” when we feel that we will “keep running it over and over until we titanforge”.
Many theaters have a scene shop. Some of them are huge with a metal area, a wood area, tool sheds and a drop frame on the wall that goes up and down to paint back drops. I saw this new guy get hired to run the place and he said, “Oh no, this is not how you set up a shop. We need to re-arrange everything.” At great cost. Three years later, this guy was gone but the new new guy said the exact same thing, “Oh no, this is not how you set up a shop. We need to re-arrange everything.” And he moved all the stuff back to the original set-up. The lesson is that many bosses need to put their own stamp on the job.
My interest began with no flying in WoD. It was a good choice, the designers will tell you that the game looks better on the ground with a limited camera range. But, you don’t tell the director to stage Meryl Streep on a certain spot to make your scenery look good! We, the players, are the stars of this World of Warcraft and no flying ideas can get you fired.
Is “bring the class, not the player” a true design choice and idea or is it to counter Ghostcrawler with his “bring the player, not the class”? “Oh no, this is not how you set up a shop. We need to re-arrange everything”. At great cost.
And the above question will lead to more questions like why is grinding artifact power something in this game — is it a true design choice or something else? Before Legion, my healer would level up to raid power and then never do anything except raid. My healer never was killing mobs in the world yet has to do so now.
And, honestly, I’ll be there in Battle for Azeroth. It is a good game and I find it a lot of fun. I’ll go along with the design decisions including constant grinding because I like to raid and run mythic plus dungeons.
Does anyone else feel this way? That Watcher is not transparent but a smooth talker and this leads to the question on every design choice in the game; from grinding to class design to utility to “meaningful” game play? I don’t know, it doesn’t bother too much; just enough to write one blog post on it.