“Imperfection is beauty, madness is genius and it’s better to be absolutely ridiculous than absolutely boring.”
Ack: BfA Global Cooldown
The changes in our GCD is all about antici-
Waiting to push a button, maybe even staring at that button instead of the boss or floor, could make the game more exciting. The use of a spell would be become meaningful and the choice between two spells could add depth to the game.
The immediate thought goes to brief encounters like dueling or pvp which has that “get me out of here” spell and it has been used for years to save the day. Like Displacer Beast, perhaps. Or the quick-stack of spells to finish off your victim.
Well, that’s gone. Fights will look very pretty on video but the feeling is that the play-style itself will be clunky; especially to long-time players.
It is hard to imagine, though, the really long fights. Twelve minute raid bosses, fights that you had to learn by practicing over and over. Will there be pride once learned or a well of depressing boredom; the excitement is gone.
New strength from new higher gear won’t release us from a measured rotation.
Early September will find us facing our long raid boss fights. We pray to Elune that the encounter designers have folded in the changes to the Global Cool Down. If they created a quick five-minute fight that turns out to be eight because of the stretching out of our spell use; we could be in for a very long road to end game.
Everyone has to wait to see this Grand Design play out. It seems that every expansion starts us off weak and chunky and that we improve over two years as all of our stuff scales up. One wonders if Haste, our secondary stat, will become our primary concern even though we have been promised that ilevel will trump all considerations.
First impressions are powerful. Let us hope that in two years that our Last Impressions are those of joy and fun and giddy laughter.
I’ve watched a few youtube videos; this one seems pretty good. He talks super fast, so y’gotta pay attention: