“May Cenarius smile upon you.”
Archdruid Hamuul Runetotem
If I Were Ion
Wanting to say “how to fix Bfa” seemed pretentious and this one is certainly not King of the World. Still, while many think that this is the end of WoW and we hear that every expansion; this game remains very good and entertaining.
The biggest tuning that needs to be made is on trash mobs. Whether they are spiders before the boss or twelve wolves in the wild, they take too long to kill. We do not want “one shot, one kill”, simply dial it down.
Raid trash has too many mechanics; every time, all the time. It is tedious and forces us to do it when, between boss kills; we want to wind down, check or trade loot, look at meters and reflect on our kill. The trash mobs do need to be there for flavor but it is way (way) over-done.
World trash mobs need to be dialed down by 20%. Not a lot. I agree with Ion and it was a good change to make it a fight but the game can get tedious. There have to be other ways to slow us down.
Island Expeditions are the same. We are supposed to feel over-powered, after all, we are heroes. The math should be “drag ten littles to one big and you’ll die”. Kill the ten littles then kill the big and you’ll be okay. This should be a much faster play-style or it gets (one repeats) tedious.
Big Ones should always be tough like they are now. Whether it is a World Quest boss or Raid boss or kill ten plus one big.
Biased, I know, but Mark of the Wild should come back. Taking it away feels wrong, selective, gives out a bad suspicion of intention. Druids have had this as long as I’ve been playing; Burning Crusade.
Raid Buffs should not feel bad. Even the appearance of favoritism is ugly. Dismissing it as utility, “But druids have battle rez” does not change the feeling.
Our feasts, flasks, potions and runes should all feel meaningful. The designers want us to not need these things but the players will do anything to have any little boost. This is partially because of RNG and without a wanted loot drop, we always feel behind. As a player, you see others get loot when you don’t; even if you know it is all the same in the end, you feel behind.
Patch 8.1 will bring some changes:
Tooltips and spells for Coastal Healing Potion and Coastal Mana Potion recipes have been updated to reflect that they require fewer Siren’s Pollen and Riverbud respectively, and all Alchemy flasks now require fewer Anchor Weed for each rank. Rank 1 is decreased from 10 to 6, Rank 2 and 3 is decreased from 5 to 3, cutting mats required in half. Don’t forget your Rank 3s will be generating extra flasks when it procs, with an approximate rate of ~1.4.
The feasts and flasks should be stronger and make us feel empowered.
The man who designed the materials for Mythical Cauldron should be shot first and then fired from the job.
Azerite gear is a big issue. They are fast-tuning the gear but it remains confusing on which is the best to take. Stacking traits is pretty cool but it could be simplified to offense vs defense for clarity. A heavy defensive build might be great or a heavy offensive build might be great or a balanced build; our choices right now need simulators or we blow it off as unnecessary.
That the best azerite pieces come from raids creates some resentment from the M+ guys. Rightfully so. Having two sets of gear (raiding vs dungeon) sucks too, my best dungeon pieces fall behind quickly and get scrapped.
As we play, we can see that doing simply that does not make a profit. The rewards from play via mission boards and WQs are very small. Our over-all economy will shift down and down again. The gold sinks for exalted mounts will be true choices.
In a video game with a long life-span, discovery is great but evolution sucks. Figuring out what the intention is behind scrapping, a new thing, is bewildering. If they are tinkering with our game play to encourage us to buy tokes with real money, I cry foul!
We’ve typed enough.
I’m enjoying the game but the above are my major points. And I’m still happily playing the game, seriously, these are not big changes.