“But what we call our despair is often only the painful eagerness of unfed hope.”
I used the Suggestion Box to plead with them to tell us which will be the favored classes in the next raid. Our guild needs DPS, so I’m leveling Warlock. This expansion seems to be humanoid, so Banish Demon won’t be very popular.
Currently at ilevel 363, I have joined pug normal raiding (still no ring or trinket drops) and my dps is low, about 6k. I have to visit and revisit the guides to make sure that I’m doing my rotation in the best of ways.
We have a Numbers Guy in our guild. He works for the government with a security clearance and he does math. That is all I know but he is a very good raider and a good guy too.
He broke down the gear value for us.
- Chest, Legs, Shoulders, Helm, Waist, Hands are worth one slot.
- Wrists are worth one-half of a slot.
- The AP Neck piece is worth three slots.
- Your weapon is worth six slots.
- I forget what he said about rings and the cloak, sorry. Trinket’s value depends on the trinket.
What this means is that I can push via island expeditions to get AP and get the value of my neck up to it’s three slots worth. With catch-up mechanics it will slow down some and then pick up again when Season 2 starts on Jan. 22.
I can not do anything about RNG.
We have a rogue on our Heroic raiding team who had 355 daggers for the full run including AotC, months. Last week she got, finally, upgrades and her dps went up 2k. There was nothing, nothing at all, that she could do about RNG.
The high value of our weapon (with an enchant) is big. Getting a weapon to be high level is purely chance.
Our Numbers Guy also said that if you get good luck early in a raid then you’ll be lucky from then on. I don’t know how that works. But, running the raids over and over for the desired drops has a nasty trip hazard called RNG.
2 thoughts on “Warlock Leveling”
What a nice quote. And what a handy Numbers Guy to have around!
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Getting lucky is the problem, i think there is a truth to what Numbers Guy said, if RNG is decided for you the moment you enter the raid that means more or less luck the whole raid, i could see Blizzard doing that instead of making RNG depend on each boss.
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