“I’m saving that rocker for the day when I feel as old as I really am.”
Dwight D. Eisenhower
The Raid Splits
This new raid, Battle of Dazar’alor, has mechanics which divide the raid team into two groups to complete a task. Our raid team has about sixteen players; two tanks, four healers and ten dps.
One of the reasons that we run four healers is because of the splits. Once we clear the progression part which implies more damage taken, it could be possible to drop to three, leaving one healer in the hot seat. I’d hope that would be me!
The fights are designed pretty well. One team might be best served with more ranged to beat a mechanic and the other might even out with a need for melee.
On Opulence and the Storm Blockade, the fight opens with the split teams and their task is to finish at the same time. Often one team is vamping while the other team is pushing their buttons hard to catch up. On the Storm Blockade, the first finished team can zoom other to the other and help; at least on Normal.
The third team split is on the King fight. He’ll grab the nearest fifty percent of the raid and pull them to another place. The tanks avoid this and we wanted our strongest players to be yanked to push to the next phase.
I like it.
Splitting the teams means that everyone has to try hard. Believe it or not, casual raid teams often have a friend-of-a-friend who is new and not experienced. My attitude is “leave ’em dead” and they can watch to learn, while my cynical side wonders if they just surf Facebook until the fight is over.
Dividing the teams into two separate experiences also means that the designers can stuff us into smaller rooms and really put the nasty stuff on the floor for us to dodge and avoid. It can feel claustrophobic and a great relief when we get back together in a larger room.
We’ve seen raid splits before. I remember the three sisters in Black Rock Foundry where a team had to go up top for a task. It is fun and I will always be the first to volunteer.
The design for Battle of Dazar’alor on Normal is very good. My expectation is that we will gear up and when we move to Heroic that there will be one or two new mechanics per boss and we’ll easily learn those as we have already done the work on the main mechanics.
This means that I am super-duper looking forward to the LFR on Tuesday to see how the next wing plays for total random groupings. What if everyone turns right and no one goes left? It should be fun.