Sometimes a cigar is just a cigar.
Healing in Legion
Today’s Date: Feb. 4, 2016 — Legion is a long way off!
I’m reminded of when our guild first began dungeons in Wrath of the Lich King. It was Utgarde Keep. We were in either the new questing greens or min/maxed Kara raid gear.
After every pull, we had to sit, eat and drink. If the dps didn’t bring their own food, they had to be healed by the Healer who would have to sit back down and drink again. Mana regeneration was slow, very slow, in that early gear.
Loading screens remind us that we can now eat and drink at the same time! That was from Wrath of the Lich King.
Today we could not imagine stopping after every pull. After a tough boss maybe, but not after every single pull on a group of mobs.
I wonder how well Dungeons will be designed in Legion. Dungeons will offer gear that is almost as good as raiding gear, a big change from Warlords of Draenor. There will be a lot more emphasis on dungeoning, for sure, part of our weekly life-style. Looking for that one trinket to drop …
I can see mana management in a raid with two other healers over a five to twelve minute raid encounter. I can see that it could be part of the fun as a healer.
In a dungeon, there is one healer. How can the management of mana for the entire dungeon run be part of the fun — say 20 different groups of trash and 5 to 7 bosses?
Our Spirit will be gone in Legion. Our mana bar will fill up with a steady but slow tick, tick, tick.
We might want to learn First Aid after all!