Druid T17 Restoration 2P Bonus

Healing is a matter of time,
but it is sometimes also a matter of opportunity.


Item – Druid T17 Restoration 2P Bonus
Requires Druid
Nature’s Swiftness now works on the next 3 spell casts.

I picked this up last night while guest healing in another guild’s raid. By the miracles of the benevolent gods, I was the only one wearing leather in the raid. So, even my low roll got me a piece. It was the Flamebender and Kromog.

Like most Druid healers, I’ve had a macro for Nature’s Swiftness for many expansions. It used to be Healing Touch but now it’s Regrowth; since I have the glyph which makes it crit every single time.

My use has been:
/tar focus
/cast Nature’s Swiftness
/cast Regrowth

Currently in my raid, I heal the Druid tank (who is my guild master and I’d better be darn sure this tank stays alive!) and the other druid healer rolls Lifebloom and IronBark on the Monk tank.

I’ve barely had a time to test this since I just got the pieces last night. I did a quick test on myself in the Garrison and it looks like NS is on a one minute cooldown but when I use it I tap it three times now.

48k, 48k, 48k heals; all in a row; one two three.

I’ll have to experiment some and maybe look up how other healers are using it; but at first glance it didn’t seem like much but on a tank — it could be a raid saver.

I’m really looking forward to our next raid and healing my Druid tank.


I love my guild, it’s fun.

The one thing that I know is that you win with good people.
Don Shula

I love my guild.

I’ve read, really with sadness, the blogs of Misdirections and the Grumpy Elf. They are discontented and feel the game has such bad design that they want to quit or go play other games.

And they are right on so many levels. There isn’t much end game content, the RNG for gear drops can really suck hard and the raiding content can be frustrating to the point of players dropping out.

I won’t dispute their point of view. It is valid and well considered.

But I love my guild.

On raid nights, I’ve schooled myself to not log in early and pester everyone (30 minutes to invites!). I log in now between Double Jeopardy and Final Jeopardy. This gives me enough time to top off my stack of flasks and the two potion stacks and gallop to the summon stone in time for invites.

I love the weekends. The guildies who are professionals will log in early morning to do garrison stuff and things they don’t have time to do during the week. It is a quiet time. We chat in guild or whisper, sometimes for hours.

Just like your guild, we have our Achievers. I don’t mind at all being dragged back into time to ToES to go on a scroll run. Or chain-running heroic dungeons with Pepe on our heads. Pretty silly and fun.

Tuesday nights are LFR nights. Our two raiding tanks team up for quick cues and many of us pile on vent. They want to run the raids “text book perfect” and practice their moves, interupts and timing. It makes for a great run and much easy laughter on vent.

6.2 will make or break this expansion.

But it won’t break my guild. Some good people, I like them.

Preparing for 6.2

I run on the road, long before I dance under the lights.
Muhammad Ali

Preparing for 6.2
Today is April 23rd, 2015

The expansion is live on the PTR and is being data-mined and explored. It is early, very early, and much will change as it is tested and refined. An educated guess would put the patch dropping for us around June, two months from now.

So, how can we prepare now? We will play off of what we can know now and plan for the day that the patch drops.

Pet Charms.
I plan on having around 1000 saved up and I’m starting now. Several new pets and odd bits will become available at the Pet Vendor. Among them, for me, this is the most interesting: a toy!

From Blizzard Watch:
More expensive than all of these new pets combined is the new Magic Pet Mirror toy, which costs 500 Pet Charms. It allows you to take on the appearance of any pet that battles and isn’t companion-only, meaning you can choose to look like a pet like Gusting Grimoire but not one like K’ute.

Felbood is the new Savage Blood
Savage Blood will be useless, so I won’t be stockpiling or trying to earn them unless I want to make an upgrade now. So far, on the PTR, it does not say how to get them beyond having a Barn and trapping. I am hoping for purchase via Primal Spirits but no news yet on that front.

I will be stocking mats; ore, herbs and making sure I do my profession dailies for gearspring parts, hex cloth, true iron bars etc. And, just as important, the Sorcerous that they generate.

If we can buy Felblood via the Primal Spirit vendor, then I’ll simply use the Trader Visitor to convert mats. Know too that the new JC gems require Felbood to make as well.

I might need to make a Barn and learn to trap … (frowny face).

Garrison Resources.
We are told that the amount will change. It is currently 6000 resources to get to the Tanaan Jungle, the new zone in the expansion. We will need to buy a new building, the Shipyard, which will open a new exit in our garrison to the docks on the water. We’ll need to build a ship and have quests and stuff.

We’ll only need a few weeks to generate that many resources, so I won’t worry until June.

Bonus Rolls
There will be a new bonus roll ‘seal’ in the expansion, so no need to roll into the new raid having saved up 10. They’ll be useless in the Hellfire Citadel.

Once upon a time, we’d look to the PTR to plan for new recipes. We’d stockpile in advance to make gold, lots of gold. That is not the case in this expansion. It will be our own resources.

Forewarned is forearmed, with just this little information we can begin to plan for Patch Day so we anticipate through it and not agonize through it.

Gold Making Garrisons

It’s really starting to add up.

Level three Barracks lets me have 25 followers.

Level three Inn gives me the Treasure missions and a follower with a Treasure Hunter trait.

I’m folding in my new treasure followers every week and retiring a redundant.

My Salvage Yard gives a mere 300g worth of goodies for 20 Crates; a trifle compared to the follower missions.

Make gold now, before they nerf it!

The Sound of Music and the World of Warcraft

For here you are, standing there, loving me
Whether or not you should
Something Good (Sound of Music)

The Sound of Music and the World of Warcraft
I had the very good fortune to attend a screening of the Sound of Music at my local cinema. It was the 50th anniversary of the movie and was hosted/sponsored by Turner Classic Movies. I was delighted to discover a full house with an enthusiastic audience; they applauded after the musical numbers. It was great.

The story is about the Von Trapp family in Austria just before World War II. I feel comfortable spoiling the ending, they escape Nazi Germany. The Broadway play debuted in 1959, 14 years after the end of WWII. The movie opened in 1965, 20 years after WWII. This weekend, I watched it 70 years after World War II.

What struck me, and the reason I am typing this, was just before the intermission (yes, an intermission; this flick clocks in over three hours) one of the characters walks into the room and raises his hand; “Heil Hitler”. For me, it was chilling.

The audiences of 1959 and 1965 would have known that salute all too clearly. Most of them had lost a father, brother, uncle, son or friend in the War. Five million Americans died in that War. Twelve million Russians. The list goes on, it was a staggering number compounded by the horror of Hitler’s Final Solution — seven million Jews killed in ovens, gas chambers or starved to death.

When that character walked into the room — the audience knew.

As a story-teller; Robert Wise, the director, knew he only had to do that much. His audience was well aware of the situation. When you tell a story, you need to know who your audience is going to be.

This got me thinking about another movie about World War II: Cabaret. The stage play opened in 1966 and the movie premiered in 1972. The audience is removed by time from the horrors of the War and the point must be made much more clear. The director, Bob Fosse, achieves this in many ways including the distorted faces in the reflection of the brass instruments. The songs are harsher, revolting and often disgusting — because the audience was not there when it happened, they need to be told.

As time goes on, more information must be told to the audience about past events.

I think the designers of Warlords of Draenor could learn a thing or two from Mr. Robert Wise, Mr. Bob Fosse and Mr. Spielberg (Schindler’s List) about story-telling. With us taking a nostalgic ride through the history of Warcraft, not all of us know the players.

We Wrath babies don’t know who Blackhand was or why we’d really enjoy shooting him down. We are not the audience of 1965 watching the Sound of Music. I’ve felt this way for the expansion.

Who are these guys?

The Spirit of Bashiok Macro’d

Buzz: Do you know these life forms?
Woody: Yes, they’re Andy’s toys.
Toy Story

The Spirit of Bashiok

Spirit of Bashiok
Binds when picked up

Use: Summon the Spirit of Bashiok. (1 Hour Cooldown)
Requires Level 92

Drop: Bashiok
Zone: Gorgrond
Drop Chance: 95.05%

Nestled in the back corner of my bursting toy box, wrapped in the delicate pages of broken dreams is an amber vial. A trophy from a hero’s journey, rubbing on the sparkling vial will summon the thankful Spirit of Bashiok. With fire and delight, this Spirit will assume the form of the Druid’s mighty treant. He will boogie-oogie-oogie all night long.

The Spirit of Bashiok is best used by Druids but a must for all. Ideally in a player’s world, it is a fantastic  parting shot. I’ve macro’d it with my mount; leaving a cheerful dancing burning tree and to Aviana’s Feather as I whoosh into the sky.

My favorite though, is the Garrison Hearthstone.

#showtooltip Garrison Hearthstone
/use Everlasting Alliance Firework
/use Bubble Wand
/use Spirit of Bashiok
/use Garrison Hearthstone

At the end of the day, after a wonderful night of raiding; saying goodbye as I hearth out — the dancing Spirit of Bashiok will warm the souls of my fellow raiders.

How to Fix Warlords of Dreanor

You don’t fix the problem until you define it.
John W. Snow

How to fix Warlords of Draenor

The first question is: Is WoD really broken? We have at least one more patch to go. Still, there is discontent.

When a new piece of art is made, the first question to be asked is, “does it work?” It could be a poem, song, play, ballet, video, story, video game, opera, a rocking chair, a city design; the list is long because many new things can be created.

If the piece ‘works’ then one can shore up it’s weaknesses and build upon it’s strengths. A solid piece can have spin-offs and sequels and variations on a theme. If a piece doesn’t work, then (at core) the lack needs to be identified or simply disband the work altogether.

When a piece doesn’t work; we will often ask the artist “what was your intention?” That it isn’t clear is all the motive we need to ask the question; no matter how tender the soul is of our artist. An artist should be able to articulate their intention; even if it is something vague like “an abstract sense of meloncholy.” That’s fine. We have to be able to talk about our art.

With Warlords of Dreanor, let’s look at the design and see if it works.

Concept: The player goes on a suicide mission, back in time, to a strange planet to pre-defeat the Iron Horde and the leaders before they can attack our own planet.
Intention: To bring back players who used to play but do not anymore. Past villians, nostalgia, ancient lore will all be themed throughout the expansion.
Execution: Isolate the players in Garrisons so they feel that few from Azeroth made it over. (Contrasting the swarms of players in Howling Fjord and Borean Tundra in WotLK). A small band, select few, from Azeroth go to Dreanor to defeat the bad guys.

So, we can ask. Does it work?

Story Time: Yesterday, I was watching a re-run of the movie Thor. I’ve seen this movie many times, I enjoy it. However, this time I found myself only watching the Earth scenes. I don’t really care about the planet Thor is from; when he destroys the Rainbow Bridge: it really doesn’t mean much to me.

I don’t care a lot about Draenor. I miss my home. This savage land is grinding on me. I’m isolated in my Garrison and while I have friends, I have not met any new friends. Seeing Shatt occupied moves me not.

When Cataclysm came out, I visited the Darkshore and felt like crying. My Auberdeen was destroyed by Deathwing. I wanted revenge!

How to fix Warlords in Draenor in 6.2.

Open up Stormshield

  • Give us room to congregate before the final assault on Hellfire Citadel.
  • Make Stormshield a better hearth than the Shrine.
  • Instead of Garrison invasions, have Stormshield invasions — be smart about it.

Better weapon designs

  • We are on an alien world. Outlands had the most exotic and unique weapon (and armor) designs. Our spoils should reflect an alien design; not Azeroth.

Make Tanaan more than the Timeless Isle

  • Word on the street that it will be a clone of TI. Then it was new and fun, make it different and more.

Better travel

  • Let our magic be so strong that we can easily return to our home world for supplies and relief. Having our hearth to the Garrison is a gloomy way to return to Draenor — we need portals back and forth and easily used.

We need to own this planet!

We don’t care about Draenor. It is not our home. We have a job to do; let us be heroes and finish it strong.