“Follow your inner moonlight; don’t hide the madness.”
Allen Ginsberg
7.2 Artifact Weapon
Today’s date is: Jan. 28, 2017.
7.2 is months away and so we can expect many changes. However, we now do know the way that our “time spent” weapon will be changed.
All the information below is a copy/paste lifted from MMO Champions.
I appreciate the blue post detailing clarity to the process. I am unclear about that short quest chain in that I wonder, if I am at trait 37 will my weapon be empowered to the same amount as someone who is at trait 54? Meaning, will it be a super-boost to my weapon with 37 so it matches the quality of life that a 54 enjoyed? Mr. 54 is enjoying a 20% boost to his stuff currently.
Blue Post
As many of you have noted, Patch 7.2 will be introducing several new traits to Artifact Weapons. We’d like to clarify how these traits will unlock so that you can best prepare for them.
After Patch 7.2 is available, players who have an Artifact Weapon of at least rank 35 will be able to further empower that Artifact through a short quest chain. Completing this quest chain will consume any ranks beyond 35, increase the overall power of your Artifact Weapon (to ensure that losing ranks 35+ isn’t a downgrade), and unlock access to the new 7.2 traits. Any Artifact Power spent on traits beyond 35 will be refunded and you’ll immediately be able to spend that refunded Artifact Power on the new traits.
Note that any Artifact Power tokens acquired before Patch 7.2 will not be usable on an Artifact Weapon that has had its new traits unlocked. If you’ve already reached Rank 54, feel free to use any tokens you earn between now and then on alternate specs; there is no need to stockpile those tokens for Patch 7.2. We’re also planning to apply a hotfix in the near future that will allow the current Artifact Power tokens to be sold to vendors.
Please feel free to add any feedback, questions or thoughts to this thread.
With the availability of new traits and our refunded points to put them into, the first pass in the PTR looks like this. Let’s take Feral for example but all classes have a block of changes. Note the traits that go up to Rank 8, more heavy investment of time spent and yummy rewards.
Feral
- Ashamane’s Energy (Rank 7) (New) Tiger’s Fury generates an additional 35 energy every 0 sec for 0.
- Ashamane’s Energy (Rank 8) (New) Tiger’s Fury generates an additional 40 energy every 0 sec for 0.
- Attuned to Nature (Rank 7) (New) Increases healing done by Regrowth by 105%.
- Attuned to Nature (Rank 8) (New) Increases healing done by Regrowth by 120%.
- Bloodletter’s Frailty (Rank 1) (New) Ashamane’s Frenzy also increases the damage you deal to afflicted targets by 0%.
- Feral Instinct (Rank 7) (New) Berserk increases all damage you deal by 35% for 0.
- Feral Instinct (Rank 8) (New) Berserk increases all damage you deal by 40% for 0.
- Feral Power (Rank 7) (New) Increases the critical strike chance of Shred by 35%.
- Feral Power (Rank 8) (New) Increases the critical strike chance of Shred by 40%.
- Fury of Ashamane (Rank 1) (New) Tiger’s Fury also grants 0 Versatility to you and your four nearest allies.
- Honed Instincts (Rank 7) (New) Increases the duration of Survival Instinct by 7.0 sec.
- Honed Instincts (Rank 8) (New) Increases the duration of Survival Instinct by 8.0 sec.
- Infinite (Rank 1) (New) Increases damage dealt by 1%. [PH]
- Powerful Bite (Rank 7) (New) Increases critical strike damage done by Ferocious Bite by 49%.
- Powerful Bite (Rank 8) (New) Increases critical strike damage done by Ferocious Bite by 56%.
- Razor Fangs (Rank 1) Increase damage dealt by Rip by 7%. 4%.
- Razor Fangs (Rank 2) Increase damage dealt by Rip by 14%. 8%.
- Razor Fangs (Rank 3) Increase damage dealt by Rip by 21%. 12%.
- Razor Fangs (Rank 4) Increase damage dealt by Rip by 28%. 16%.
- Razor Fangs (Rank 5) Increase damage dealt by Rip by 35%. 20%.
- Razor Fangs (Rank 6) Increase damage dealt by Rip by 42%. 24%.
- Sharpened Claws (Rank 7) (New) Increases damage dealt by Swipe by 49%.
- Sharpened Claws (Rank 8) (New) Increases damage dealt by Swipe by 56%.
- Tear the Flesh (Rank 7) (New) Increases damage dealt by Rake by 49%.
- Tear the Flesh (Rank 8) (New) Increases damage dealt by Rake by 56%.
- Thrashing Claws (Rank 1) (New) Increases the damage of Thrash by 5%.
- Thrashing Claws (Rank 2) (New) Increases the damage of Thrash by 10%.
- Thrashing Claws (Rank 3) (New) Increases the damage of Thrash by 15%.
- Thrashing Claws (Rank 4) (New) Increases the damage of Thrash by 20%.
- Thrashing Claws (Rank 5) (New) Increases the damage of Thrash by 25%.
- Thrashing Claws (Rank 6) (New) Increases the damage of Thrash by 30%.
- Thrashing Claws (Rank 7) (New) Increases the damage of Thrash by 35%.
- Thrashing Claws (Rank 8) (New) Increases the damage of Thrash by 40%.
Now lets look at the Artifact Calculator.
Our current in-game Artifact Calculator is here. It should look familiar!
The PTR Artifact Calculator is here.
We can see that some traits that go to rank 8 in the data-mined strings (Powerful Bite, for example) do not go up to 8 but are still set to 3/3. We have to assume that the Calculators have not been fully updated!
We can also see the four new “side traits” that will be added in 7.2. One ends with a 20/20 which is scary (Infinite – a percentage boost) which will lead to another 20/20 (Fangs of the First – the original Paragon that we get refunded to us but then will re-fill months and months and months from now).
What does that mean to us? We will have a lot of fun, on Day One, pushing points into the new traits if we continue to boost up our Artifact Weapon now.
My Main is currently at 44. I will easily get to 54 by 7.2 (April? May?).
In fact, my other specs (Balance, Feral, Guardian) may also be maxed out by then.
What about the guys at 54 now? Well, you see it on your way to the grocery store every day — someone zooms past you at 54 miles an hour but you, at 35, meet him at the stop light. Wasted gas I say, but they had fun zooming about.
The Philosopher says, “All Patches are like stop lights. Some race, some dwaddle but every one is equal at the stop light: stopped.”
Happy hunting and may all your hits … be crits.