BfA: Tranquility

“It is neither wealth nor splendor; but tranquility and occupation which give you happiness.”
Thomas Jefferson

BfA: Tranquility

This spell has been the big raid-wide spell in our books forever. It is pretty. It is not quite strong enough to bail out a raid in trouble but it can top off a lot of players or get them on their way again.

In Legion, our artifact allowed us to cast this channeled spell on the move. Wonderful! But, really, it was too good. Gone was the choice and chance that this tremendous spell might be cut off because we ourselves had to move out of the fire.

Here is the Legion version:


Here is the Battle for Azeroth version:


Built in is a little bit of grace. The stacks begin when you start channeling. So, if you are forced to move at least you have a couple or three stacks on the players that still cooks along. The spell isn’t totally ruined because you might have to move.

The tool-tip shows a flat healing number at the end of the channeled spell; instead of that spell power multiplier. I don’t know if that number will go up — my character on the beta is a lowly 110, parked in town.

I like the stacks. It would have been almost painful to go back to the old version of the spell after the beauty of our artifact trait all through Legion.


Who will heal Mythic Plus in BfA?

“Nothing can have value without being an object of utility.”
Karl Marx

Who Will Heal Mythic Plus in BfA?

Today’s date is: May 9th, 2018.

One of the down sides to having an esport nestled right inside of our happy MMO is that everyone sees the right way to do it. Currently only one tank, the Blood DK and one healer, Holy Paladin are viable and competitive. Some do run with Resto-Druid healers but not the winners.

We’ve seen this “only right way” before. During Warlords of Draenor, if you didn’t have a Discipline Priest in a mythic raid; then you were doing it wrong — according to the lead designer WatcherDev.

The question is: do we think that Blizzard can balance Mythic Plus for all healers? Certainly we feel that some classes might be left behind but, really, the tanks and healers?

By extension; can Blizzard balance mythic raiding and mythic plus dungeons so that all tanks and all healers are embraced and welcomed in both?

Probably not. Your favorite class could be parked on the side street of game play. I don’t think that they can do it. No invites for you to the party. Class discrimination is called Classism. It is oppressive. It is likely political!

One problem is trust.

If we knew then, back years ago, that the Blood DK and Holy Pally would be the top dogs in mythic plus dungeons: we all would have been ready and played them. Do we know who will do what in the new mythic plus designs for BfA? Blizzard will not tell us. They will sit with smiles on their faces as they see their present to the world be unwrapped and discovered.

Time Spent is a bitch.

We’ve seen it before. A certain class is strong in a certain expansion and many players drop their cherished characters to level up the best class for the expansion. To be the best, you have no choice. If you played with world-first Method, then you’d have several classes ready and on call. This is compounded now with mythic plus dungeons.

If they increased the damage dealt for the healers in mythic plus dungeons, this might solve half of the problem. Resto-Druids do this complicated thing called Catweaving. I don’t think priests have any strong dps option — but they could. All Blizzard has to do is jack up the damage from Smite, for example. Simply turn the dial up.

Or give the healers some powerful utilities. Give the Disc Priest an AoE stun or the Druid a powerful stampeding roar or any unique thing that might be yummy and tasty in a speed run for rewards.

It is a worrisome question. Not knowing if I’ll be welcome to the party, when I really do want to play.