Druid on the Run

“The purpose of human life is to serve, and to show compassion and the will to help others.”
Albert Schweitzer


Druid on the Run

In some ways, it can be tough to be a Druid. The promised raid buff Mark of the Wild never arrived. Displacer Beast, used like the Hunter’s Disengage spell, would negate fall damage: gone!. Our Dash is pitiful, embarrassing really.


I own a five-button mouse and the thumb buttons on the side were rarely used. That is until I did a Key Bind to the slot on my action bar that is vertical and in the upper right.

Typically it is my fishing spell, dragged from the spell book to that spot. Mouse movement is minimal when fishing and in the World of Warcraft you spend hours upon hours fishing.

Last night, I dragged my Roots spell for Heroic Mekkatorque. Druids are a game-changer on that boss with two types of roots that last thirty seconds on the Spark Bots. It is totally “bring the class” in that case and the pressure is on to perform those additional tasks along with everything else.

Insta-mount is signature to the Druid. When I am herbing/mining, the mining pulls me out of travel form but my thumb button gets me up and going again: fast! I keep the Angler’s Raft hot and race across the water. I know, make a macro — but I have not yet. In the World of Warcraft, you can spend hours and hours herbing and mining.

Consider a key binding to improve your quality of life.


When herbing, I will be either in Balance spec or Resto-healing spec.

In Balance, I have the Treant talent. My favorite thing to do is seeing a player fighting a mob or a rare and dropping those Treants on them to pull aggro and give that player a break as I speed on by.

In Resto, if I see a player in battle, I like to drop a mushroom down for some encouragement. This does pull me out of travel form but it is insta-mount to get off to the next node again.


In my mind, Druids are friendly helpful beings. As much as I do wish for Mark of the Wild, one does what one can when playing in Azeroth.

Resto-Druid: Utility

“Don’t you know,” she said pityingly, “that everybody’s got a Fairyland of their own?”
P.L. Travers, Mary Poppins


Resto-Druid: Utility

Utility is talked about, roughly, as the things that classes can do outside of their role as DPS, Healer or Tank. An Interrupt is a utility and the cooldown is different for different classes. Crowd Control in the form of traps, polymorph, roots are all utility spells. There are other examples, like the Lock TV.

Druid are unique and, frankly, are loaded with utility. Legion has given us Affinity “stances” (so to speak), strengthening our utility by a Talent but also has removed common spells in our books by moving them to the Affinity.

Ignoring the Affinity Talent for the moment, if you are a Resto-Druid the ranged moonkin-type spells are always available. You can dot with Moonfire and cast Wrath. You don’t see the moonkin choice unless you have chosen the Affinity. The other shapeshift choices are there on your bar: guardian, feral, travel.

The utility of “going bear” while in Resto spec is that your armor is increased by 200%. You can use the Bark Skin spell for temporary toughness. The default is sneaky in that it only pre-loads Bark Skin but you can put Growl on your bar. And you have your three “works in all shape-shift forms” Talents: Mighty Bash (a stun), Mass Entanglement (group root) and Typhoon (group knock back and daze) — all instant cast with fairly long cooldowns. However: gone are our offensive spells: we can not mangle or thrash without the Affinity Talent.

“Going Bear” is all about opportunity. Being able to survive jumping on a bomb can be a big help to the team. By casting Growl on an add, running away and casting Entangling Roots, you can “kite” mobs and leave them stuck in the back of the dungeon. You might be able to save the day if the tank goes down but you are sacrificing your healing job: really, a flip of the coin when things are going bad.

“Going Kitty” is great because you have Dash and Prowl. Prowl is fantastic for weaving through mobs that you don’t want to engage (typically when soloing in the world). Dash is always useful and a signature spell for the Druid. In dungeon content, you might cast Entangling Roots and Dash your way out of the dungeon door!

Travel Form is simply that; we get to look different and move different than anyone else. We can fly, swim or even be a stag that offers a ride to your weary buddy.

Take the time when the pre-expansion patch drops to set up all of your action bars. Be ready to “go bear” on the fly with your spells where they need to be: same with the Affinity Talents: preset them and know what to expect when it is on demand.

The Affinity Talents are strong, very strong. Now we cross the line from core utility and really consider it part of our spec. Resto/Balance is a healer who can do some additional DPS from range. Resto/Feral is a healer who can do some additional DPS from melee. Resto/Guardian is a healer who can off-tank (wow!).

Anticipating your ambition and knowing the encounters will make your Resto-Druid shine. Savvy Druids will be learning the dungeons in Legion to see when our utility spells like Ursol’s Vortex are in demand and make a difference. Also, we anticipate our Affinity Talents and should use them at any and every opportunity. The same with Talents; having Renewal when in Guardian makes a lot of sense.

The key is being aware and looking for the chance and choice to use all of the weapons in your toolkit. Watching for when groups tend to struggle; rooting that add on Kilrogg in WoD or kiting an Infernal, can be the reason why everyone should want a druid in their dungeon or raid.

One more thing: our shapeshifting is instant. We Druids are always ready.

Finally, let us give a nod to the passing of Stampeding Roar. No longer available to the Resto-Druid, it was once a great utility spell!

Resto Druid – Utility

“The difference between utility and utility plus beauty is the difference between telephone wires and the spider web.”
Edwin Way Teale


Resto Druid – Utility

Having “progressed” through Heroic Archimonde (that means several kills, many wipes) on my hunter, I’ve learned the encounter pretty well.

Healing Normal Archimonde with my raid team, I “go bear” for the Infernals.

I looked at my health, as Resto I have 414k health, when I click the Bear button I have 496k health. It doesn’t matter, the Infernal never touches me.

I am not on the Banish team. When the Infernals come hurtling down out of the skies, I click on one and “go bear”. I Growl and run away! As the Infernal starts to hot-foot it after me I wait until I’m away from most players and cast Mass Entanglement. This is a Talent and I can cast it behind me while running, it is an instant spell.

That Infernal will be rooted for 20 full seconds unless tagged. Let the dps catch up and then down him.

It works, works well and I love doing it.

If I have Dash ready, I zooooom back to be in range of the raid and get my heals going again.

How many wipes in the final 3% of Archimonde have you had on your raid group? I’ve seen too many. It is because the banish/infernals are new mechanics at the very end of the fight; not well-rehearsed but rather survived.

Yeah, I can kite a mob.

The Druid class has so much utility and so much depth.