WoW: A Brand New Raid

I’m feeling typical. Last week our raid team downed five bosses over two days on Normal. We did the five bosses again on the first night and will be working into real progression now with learning the fights and the mechanics. I see that in the big mythic race to world first that they are stuck on the sixth boss, just like we are!

Loot drops continue to be elusive and now with the special sockets and the need to have a specific piece to make the bonus work; it is, as ever, discouraging. My “ideal” is three pieces of unholy shards to get the Chaos Bane buff, which is supposed to be powerful but all of that hinges on me getting the piece of raid gear that offers the unholy bonus.

The problem with the “rare drop mechanic” to build our systems, as I see it, is that it takes so long that when you finally get it; you won’t care. I feel the same way with the legendary upgrades; the cost is so very high in gold and materials that when/if you ever get there there is no excitement, just resignation that you had to do it.

Part of my problem is that I don’t really understand how it works. Does that higher piece of legendary gear make the legendary stronger? I doubt it but maybe it does. Or maybe the higher piece with it’s stats will simply up our power and when that is the case, the price we are playing in gold and materials is way too high. The question is if that legendary is really a difference maker or a mere 3% boost to your overall actions.

Like most everyone, I had to do a very expensive (in gold) shuffle to change my legendary piece from boots to pants because leather boots can have a domination socket. It burns! And I made some stupid, unlearned choices on gloves and with all my changes and mistakes I think I went through a lot gold. Like I said, it burns. While there is no cool gold sink mount in this expansion, the gold sink is in the legendary gear; something you won’t keep beyond this expansion. Yet you burn through your cash.

On the other hand, the need to run Torghast to get the needed materials for the legendary seems, to me, almost secondary to the fun of running Torghast. We are building our talent tree by hitting max “tower knowledge” every week and enjoying the buffs and the perks offered. Yesterday I made it up to the special floor and saw the looks and monsters, I earned a toy (that eats other toys like that darn train set) and bought a cosmetic back piece that is animated and cool. So far I have bought the Experimental Anima Cell toy and two or three cosmetic pieces and the toy eater was a drop.

On my big run to the top new floor, I had equipped the Night Fae Convoke legendary which has a one minute cooldown. After gaining three “reduce by 20 seconds” anima cells, Convoke had no cooldown! I just spammed my over-powered button again and again. Totally fun.

And, I think my experience is typical for most players. Working through the new raid, I have yet to see the new mega-dungeon, slow gear gains, worrying over the new socket system and playing everyday.

So far, so good!

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